Showing posts with label deities. Show all posts
Showing posts with label deities. Show all posts

Friday, April 5, 2013

PBP: Gemistus Pletho


Neopaganism is generally a new movement, grown from the weakening of the Church's power in temporal matters during the Enlightment.  But, what if I was to tell you that there were Neopagans in Europe during dangerous times to be even non-Catholic or non-Orthodox, Neopagans whom not old believed in and worshiped the Old Gods, but also was an advocate of Polytheism and even possibly built a Temple in their honor?  There was such a brave man, who faced the odds, reintroduced Plato's writings and Hermetic texts to Europe, attempted to fix the Great Schism between the Catholic and Orthodox Churches, and called people back to the worship of the Gods of Greece and Rome.  His name, was Gemistus Pletho


Pletho, originally called Georgius Gemistus, was born around 1355, and was an avid student of philosophy in the Byzantine Empire.  He studied in Adrianopolis during the time of its take-over by Sultan Murad I when he was just ten years old.  He took his name of Plethon from Plato himself, since he was inspired by his works.  Many considered the man to be the second Plato.  I'm sure we might think of him as a possible reincarnation of Plato.  Cardinal Bessarion certainly thought so, and he was Catholic.

Pletho was confined in Mistra by the Emperor of the Byzantine Empire for heresy against the Church, but developed such a following that the penultimate emperor, John VIII, consulted him on the unification of both the Catholic and Orthodox churches.  During this time, he began a philosophical debate that burns even to this day: who's teachings should we follow more: Aristotle or Plato?  He also influenced the likes of Cosimo de'Medici and Marsilio Ficino, and is ultimately the father of the Renaissance.

I worshiped the Old Gods before it was cool.

What makes this Renaissance man a Pagan, besides the accusations?  Pletho wrote two books that unfortunately no longer exist but in fragments thanks to Patriarch Gennadius II, the Summary and the Nomoi.  In both, Pletho called for a return to the worship of the Olympians and to the use of Neoplatonic Theurgy.  This worship also called on the person to use logic and reason instead of faith.  Humans are related to the Gods, and thus should strive to Virtue and Goodness to be like the Gods, doing so over many lifetimes through reincarnation.  The Universe was neither created nor could it be destroyed, and was perfect and not fallen or evil.  The three greates of the Gods were Zeus, Poseidon, and Hera, who ruled over the World.  While there were section detailing his thoughts on society and government, the meat of it was an advocacy for Neopaganism.

Pletho would return to Mistra and begin a Mystery School in which he instructed his students into proper worship of the Gods.  Pletho died around 1452, almost living to be 100 years old.  In 1464 his remains were moved to the Tempio Malatestiano in Rimini, Italy.  This church, dedicated to St, Francis of Assisi, was considered to be an exaltation of paganism, and Pope Pius II said it was, "full of pagan gods and profane things."  The people who moved Pletho's body wanted him to be buried among free men.

The Tempio Malatestiano

Monday, March 25, 2013

Table Plan: I Can Feel The Cosmos

I understand this Table Plan is very, VERY belated!  I'm usually very poignant and punctual with posting these things on Monday.  However, this day has been a bit crazy, so let's discuss something just as crazy, the Planes!


How can one create an effective Planar System and Cosmology that doesn't feel bland or cliched?  This is a toughie for me.  Basically, its because I love the Great Wheel from D&D.  I love Planescape.  In fact, I have reconciled Eberron so it can work with Planescape.  I will admit my bias here.  However, I have created my own cosmology for both my main campaign setting, and one for my Window setting (my main is grand and epic, my Window is is generic, but works).  In my main, to be vague enough so not to reveal too much about it yet, the Planes are based on grades on how distant one gets from physical reality.  Eventually, you get to a place where the plane is a blank canvas and literally every thought that passes through your head, no matter how minor, suddenly manifests.  So, if you imagine a Pit Fiend doing a Rocky Horror Medley in fishnets, sure enough, one appears.

So, the first thing you need is a concept.  Planescape was based around Idealism, and how different Ideals are represented by the planes.  Real World religious cosmologies are based on concepts of Suffering/Punishment, with the Heavens being realms of rest and relaxation, and Hell being a place where you push boulders up a mountain for the next eon.  Fourth Edition has a dualism of material versus mental/spiritual, with the Astral Sea and the Elemental Chaos.  My setting is based on the separation of Physical Reality and Mental Reality, which leads to that one famous question from that one famous rock song.


Remember, this gives you not your cosmology, but your starting point.  The Mountain of Celestia and the Infinite Layers of the Abyss are not the only places.  If you have an established Bestiary, think about where your Extraplanar beings (angels, demons, etc.) come from, they need homeworlds.  Maybe your world's elves come from a foreign realm to, like the Feywild of Fourth Edition D&D?  If you do not have an established Bestiary, look to religion, mysticism, and such for inspiration and ideas.

Also, keep in mind that this is not a physical world you are making, the planes tend to be crazy and infinite.  Weird Gravity like on the D&D plane of Bytopia, frictionless surfaces, the mind being able to shape and bend matter without effort, all can happen.  While you should restrain yourself while making a World, with the Planes, go buck wild!  Go Mount Meru or Divine Comedy or Lovecraftian!  Nothing is too unbelievable with the planes, everything is permitted!  How awesome is that?

Last but not least, don't let your low number of planes make you think your cosmology is not good, or don't feel compelled to make a very varied cosmology, with billions of demiplanes.  Work to what would be great for you.  If only a few planes is your cup of tea, do that.  Likewise, if you love making varied and crazy worlds, go for a Planescapeish cosmology.  After all, here, finally, only your imagination limits you.